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cannot use parts that have
boyssex
been Destroyed. He cannot
reactivate devices that have been Damaged Beyond Repair, although boyssex he
can use them for purely structural purposes. He must boyssex stand within
touching distance of the damaged machine for the boyssex whole turn in boyssex order
to put his boyssex skills to use. The machine (or machine component) must
not be in operation during that turn, or the Mechanik is likely to
get a limb munched off in grinding gears. The Mechanik may attempt
a repair as many times as he likes; each attempt takes one full turn.

If boyssex the Mechanik is attempting to fix Functional or Statistical
Damage, he rolls 1d6 for each tool boyssex he is holding (a maximum of two
unless boyssex the Mechanik has more than two hands). He may repair up to
this many
boyssex
points of Functional Damage to any single component, or up
to this many points of Statistical Damage to any boyssex single statistic.


If the boyssex Mechanik is attempting to fix Platform Damage, he must first
pick the entry
boyssex
on the Platform Ker-Pow! Table that corresponds to
the boyssex damage sustained by the machine, and calculate the number that
corresponds to that entry (some number times the boyssex Platform's Size").
The Mechanik must boyssex generate at least that many Repair Points to
repair the damage.

Each full turn that a Mechanik operates on a machine, he generates
1d6 Repair Points for each tool he is using. For large jobs, he
can create cumulative Repair Points boyssex over a series

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